![]() I understand that Anet wants to force people to play the game in certain ways, and wants to time gate certain content, etc.but I mean.how arbitrary is it to run around a map just to collect something because the game wants you to collect 250 of these things before you actually complete your character. You hit level 50 (max level), but wait.there's more! Now you need to grind at least 1800 champion points if you want to actually max your character out! ESO kind of does this as well, but with their Champion Point system. So once you hit MAX LEVEL, well.you're not done! You have to keep going! Unless you want to get stuck with a "Core Class" and only a few of them can keep up with the elite classes.so if you picked wrong, you'll be left behind. ![]() ![]() GW2 essentially treats elite specializations as End Game content, rather than mid game content, like most other MMORPG's do. Because that's really the important factor here I think, is that once you hit level 80 (which is max level) you should be DONE grinding your class, and the game should now be about grinding for gear or mounts or whatever endgame activity you want to do. I think GW1 had you select your secondary class at like level 10 or something right? But once you hit MAX LEVEL, you had your classes unlocked. But the current iteration of SWTOR, you just pick the advanced class right off the bat now, they got rid of that system. Now SWTOR used to locked their "Advanced Classes" behind additional grinds, but the difference there was you got to pick what advance class you wanted when you hit like level 10 or 12 or something. Regardless of whether you think it's hard ot easy to get HP, the fact is these "Elite Specializations" are essentially a new class in relation to how they function within GW2. Gear or mounts or acheivmenets, etc get locked behind additional grinds, but I've never seen it happen to a class, at least until GW2. I'd prefer things remain as they are.Īs someone who has never really gave GW2 a try until recently, comparing it to all the other MMORPG's I've played similar to GW2, none of the other ones locked classes behind additional grinds. ![]() If you don't enjoy this aspect of the game, there's a workaround for you. In any event, I disagree with your suggestion. The dailies are also often as quick or quicker than PvE dailies, too. Most of the WvW dailies involve killing NPCs with only incidental contact with enemy players if PvP combat isn't your jam. All of this stuff can be banked for future use when you need it. That'll get you transmute charges, instant hero point unlocks, and potions to unlock reward tracks so you don't have to grind things like Gift of Battle for legendary crafting. Maybe make it a habit to do your dailies there. It's artificial content (akin to gear treadmills) to make them run through maps for hero points on every. Bad and outdated design all around.Įdit: Also, this is 2023, people have 50+ characters. So you basically can't trait your new skills as you go, you have to use a meta build and wait till you're nearly finished gathering all the HPs to slot them in. They require you to navigate the most annoying crevices of new maps, and it's bad design to require you to fight a boss when you don't have the powerful traits necessary to defeat a boss. Having less things to do would put me off creating new characters, not encourage it. Personally I'd be opposed to my newer characters getting automatic completion on hero points just because I've done them on another character. You can gather them on one character and spend them on another and you don't even need to find the hero points to complete them, so if you're having trouble with that it's an easier option. There's 3 versions (one for each expansion) but they can be exchanged on a 1:1 basis if you want hero points from a different expansion. Some hero points are easier than others, so if you're trying to collect as many as you can on a character you're not very good with yet it's best to skip the harder ones and look for another easy one.Īlternatively if you've played WvW you can use Testimonies of Heroics to buy hero point completion. The other thing to remember is the game is very open-ended, you're never stuck with just 1 option to proceed so if you're struggling with something you can leave it and come back later. Most people are very helpful, even if they need to carry less experienced players through the fight. But it's important to remember this is a multiplayer game, if you can't do something alone there's always the option to ask for help, or even just wait for someone else to come along. It's understandable that you'll struggle to complete hero points on a new character, some of them are tricky especially when you're not familiar with the profession or build you're using.
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